Chenxin Wu, Mengjie Huang, Rui Yang, Zhaoyu Xu, Wenxin Sun, and Liu Wang

Learning 3D Computer-Aided Design on Immersive Platforms of Augmented and Virtual Reality

In an era of rapidly evolving educational paradigms, the field of education is challenged by participation and the integration of innovative technologies. This study, therefore, introduces a novel learning platform for 3D Computer-Aided Design education, integrating Augmented Reality (AR) and Virtual Reality (VR) to enhance traditional educational methods and perhaps provide new sights for the direction of practice. It proposes three key features: Campus Exploration, 3D Modeling Instruction, and Modeling Rewards, each tailored to different phases of the learning process. The platform aims to improve learner motivation, user experience, and engagement through immersive technologies. A user study involving twenty participants compared the subjective experience of AR and VR interfaces against traditional teaching methods. The findings indicate that immersive platforms, especially AR, significantly enhance learning experiences compared to conventional methods. AR's integration with the real environment and its user-friendly nature, coupled with the portability of handheld devices, contribute to its superiority over VR in educational settings. This study underscores the potential of AR in 3D modeling education, suggesting that its incorporation into educational frameworks can profoundly impact learning outcomes. The research highlights the need for innovative educational models that incorporate immersive technologies to foster a more engaging and effective environment.

Reference:

DOI: 10.36244/ICJ.2025.6.5

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Please cite this paper the following way:

Chenxin Wu, Mengjie Huang, Rui Yang, Zhaoyu Xu, Wenxin Sun, and Liu Wang "Learning 3D Computer-Aided Design on Immersive Platforms of Augmented and Virtual Reality", Infocommunications Journal Special Issue on Cognitive Infocommunications 2025, pp. 32-39., https://doi.org/10.36244/ICJ.2025.6.5