2025 Special Issue on Cognitive Infocommunications
GUEST EDITOR
Péter Baranyi, Anna Esposito, Carl Vogel
PAPERS FROM OPEN CALL
Selene Mezzalira, Cristiano Scandurra, Nelson Mauro Maldonato, Vincenzo Bochicchio
Computer-assisted training programs to enhance adaptive competencies in adolescents with intellectual disabilities. A systematic review 
Intellectual disability (ID) involves deficits in intellectual and adaptive functioning specifically related to conceptual, social, and practical life domains. Computer-assisted training programs have been shown to enhance adaptive competencies of adolescents with ID, thus helping them to better manage their everyday life and to foster their social inclusion and integration. The present work is aimed at reviewing the existing literature on computer-assisted interventions devoted to adolescents with ID highlighting their actual efficacy and strengths. Implications for future research and practice are discussed.
DOI: 10.36244/ICJ.2025.6.1
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Carla Nasti, Sonia La Resta, Stefania Paternoster, Silvia Perzolli, Simona De Falco, and Vincenzo Paolo Senese
The responses to sad and happy infant faces are negatively associated with Maternal Emotional Availability 
The pervasive presence of technology, including digital devices, intelligent networks, and online platforms, has given rise to new forms of human interaction. Therefore, it becomes crucial to understand how technological development influences profound aspects of human relationships, such as communication and the formation of social bonds, and consequently how it can positively integrate into human interactions while preserving fundamental elements such as emotional components and empathy. In this context, it is important to carefully examine the caregiverchild relationship. Several studies on the quality of this relationship have emphasized that it may depend on adult responses to salient infant cues considered at different processing levels. However, there are few studies that have investigated the predictive validity of the association between responses to infant cues and the quality of real caregiving behaviours. The aim of this study was to explore the association between responses to different infant cues, evaluated at different levels, and the quality of the caregiverchild relationship, measured in terms of emotional availability. 25 mother-child dyads participated in the study. Preliminarily mothers (27-50 years) were administered two implicit and two explicit measures (SC-IATs and Semantic Differentials) adapted to assess their responses to sad and happy infant faces and then, after a week, they were observed interacting with their child (aged 20-68 months) during 10 minutes of free play. The results confirmed a low consistency between responses to different stimuli and showed that implicit responses to sad (not happy) infant faces were positively associated with greater emotional availability, r=.37, p<.05. This study confirms the importance of considering both the emotional valence of infant stimuli and the processing level to assess in a valid way adult caregiving propensity.
DOI: 10.36244/ICJ.2025.6.2
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Terry Amorese , Marialucia Cuciniello , Claudia Greco, Gennaro Cordasco, and Anna Esposito
Does parenting affect recognition of emotions conveyed by children? 
The present work investigates those factors affecting the way people recognize face, gestures, and more specifically emotional expressions. To this aim, a study is proposed, in which were involved sixty participants split in two groups (parents and childless subjects). Participants were required to label pictures of male and female children belonging to different ethnicity displaying static expressions of anger, disgust, fear, happiness, sadness, surprise, and neutrality. Results showed that the gender and the ethnicity of the stimulus clearly affected results; moreover, differences were observed between parents and childless participants concerning percentages of emotions recognition accuracy.
DOI: 10.36244/ICJ.2025.6.3
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Tibor Guzsvinecz, Judit Szűcs, and Erika Perge
The Effects of Immersion Level, Human Characteristics, and a Virtual Scale on Exocentric Distance Perception 
Understanding spatial perception is crucial in virtual environments since it influences navigation abilities. To better understand how human characteristics combined with immersion levels influence exocentric distance estimation, this study was conducted. We have implemented a virtual environment for the desktop display and the Gear VR head-mounted display, in which we assessed these skills of 229 university students. 157 used the former, while 72 used the latter display device. The results show that human characteristics combined with the two display devices as well as a virtual scale have significant effects on exocentric distance estimation. The findings can help the development of more accessible virtual environments in the future.
DOI: 10.36244/ICJ.2025.6.4
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Chenxin Wu, Mengjie Huang, Rui Yang, Zhaoyu Xu, Wenxin Sun, and Liu Wang
Learning 3D Computer-Aided Design on Immersive Platforms of Augmented and Virtual Reality 
In an era of rapidly evolving educational paradigms, the field of education is challenged by participation and the integration of innovative technologies. This study, therefore, introduces a novel learning platform for 3D Computer-Aided Design education, integrating Augmented Reality (AR) and Virtual Reality (VR) to enhance traditional educational methods and perhaps provide new sights for the direction of practice. It proposes three key features: Campus Exploration, 3D Modeling Instruction, and Modeling Rewards, each tailored to different phases of the learning process. The platform aims to improve learner motivation, user experience, and engagement through immersive technologies. A user study involving twenty participants compared the subjective experience of AR and VR interfaces against traditional teaching methods. The findings indicate that immersive platforms, especially AR, significantly enhance learning experiences compared to conventional methods. AR's integration with the real environment and its user-friendly nature, coupled with the portability of handheld devices, contribute to its superiority over VR in educational settings. This study underscores the potential of AR in 3D modeling education, suggesting that its incorporation into educational frameworks can profoundly impact learning outcomes. The research highlights the need for innovative educational models that incorporate immersive technologies to foster a more engaging and effective environment.
DOI: 10.36244/ICJ.2025.6.5
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Fabian Simmank, Katarzyna Grebosz-Haring, Thomas Ballhausen, Christian Thomay, Martin Biallas, and Markus Tauber
Towards Automated Musical Anamnesis for Music-based Intervention in Dementia Patients 
Dementia is a neurodegenerative disease affecting millions worldwide, leading to cognitive decline and difficulties in daily activities. Music-based interventions offer a promising, cost-effective, non-pharmacological approach to improving quality of life for people with dementia. However, understanding both preferred and familiar music, as well as individual music affinity, is crucial to avoid overstimulation and ensure meaningful engagement. Developing a protocol for musical anamnesis, which gathers a patient’s musical history and hearing health, demands significant manual effort and expertise, limiting its scalability. An automated approach could enhance the sustainability of musicbased therapy by reducing therapist time while maintaining relevance and preference evaluation. Here, we introduce Automated Musical Anamnesis (AMA), a personalized, scalable intervention combining interdisciplinary methods to support people with dementia.
DOI: 10.36244/ICJ.2025.6.6
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Barna Arnold Keserű
Navigating in the Law of Digital Reality: Contractual and Jurisdictional Challenges in a Borderless World 
The Law of Digital Reality can be defined as a confluence of various existing aspects of private law and public law (or their intersection), which regulates the rights and obligations of the users and the service providers both within and outside of the digital world in respect of their activities related to the digital reality and establishes the legal framework for creating and maintaining such a digital environment. To comprehend the Law of Digital Reality it is essential to recognize that participation in any kind of digital reality constitutes a contractual relationship between the user and the service provider. However, the users do not conclude contract with each other, their relationships are non-contractual. Any violation of rights among the users, therefore, occurs on a non-contractual basis. This distinction fundamentally influences the obligations of service providers and users, and their potential claims in the case of violation of rights. Given that legal systems are territorial and national entities (with the EU being a regional exception), it is necessary to address the question of which law is applicable to the aforementioned legal relationships. The article aims to summarize the potential solutions for determining jurisdiction and identifying the applicable law. This will also highlight that there are no universal answers to legal questions in the context of a geographically unlimited phenomena.
DOI: 10.36244/ICJ.2025.6.7
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Judit Grotte
Introducing the New Concept of Personalized Digital Tourism (PDT) 
The primary objective of this paper is to propose the definition of personalized digital tourism, which is a new concept in the field of tourism. This theoretical term has not been defined in the field of tourism, even though technology has been transforming travel habits for more than a decade. The article introduces the concept of Personalized Digital Tourism as a highlevel integration of theories like Cognitive Infocommunications, the Internet of Digital Realities, Behavioural research of Generation Y and Z, and AI-based data handling solutions to enhance their theoretical and practical outcomes in tourism. The paper first presents the main contribution of the paper, the definition of Personalized Digital Tourism, and then it discusses the most related scientific approaches such as CogInfoCom, Generation Theories, DR, and AI. Then the paper points out these new and rapid technological advancements of recent years in the tourism industry which have resulted in a transformation of human behaviour. The paper emphasizes the necessity of achieving a more advanced conceptual grasp of the field of Tourism science.
DOI: 10.36244/ICJ.2025.6.8
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Tiparpa Soongswang, Kawin Srisilpavongse, Kritawat Kraiwitchaocharoen, Kiartnarin Udomlapsakul, Nuttayos Charukulvanich, Kritchavit Thippayajindakul, Nattakit Pisitsup, Burapa Chinwatanakit, Maia Kawamura, Mathis Person, Napatra Navanugraha, Tai Tienboon, Natdanai Aramrueng, Chawin Sungkhapong, Gevalin Wongweerakit, and Aung Pyae
The Use of Design Thinking Methodology in the Design and Development of an Interactive Webbased Personalized Trip Planning Tool: A Case Study of Thailand 
Thailand's economy relies heavily on tourism, drawing millions of visitors from around the globe. Despite the advances in e-tourism facilitated by internet technologies, existing platforms often fall short in fully representing Thailand's diverse attractions and frequently overlook local businesses, adversely affecting tourists' planning experiences. To tackle these challenges, we developed "Nimbus," an innovative web application created using design thinking methodology. Nimbus offers personalized trip plans generated by a machine learning algorithm that caters to user preferences and highlights both prominent and hidden local destinations. Utilizing cloud computing, a RESTful API, Next.js, and Flask, Nimbus provides scalable, server-side rendered interactions. This study underscores Nimbus as a transformative tool for enhancing Thailand's e-tourism by promoting local economies and has the potential to revolutionize global e-tourism practices. Usability testing affirms that Nimbus is effective and complies with established UI/UX guidelines, positioning it as a valuable tool for showcasing unique destinations worldwide. The results also validate design thinking as an effective approach for e-tourism, demonstrate the applicability of existing UX laws in designing e-tourism systems, and underscore the utility of the System Usability Scale (SUS) in evaluating such systems. This research paves the way for further exploration of design thinking in e-tourism, the implementation of advanced web technologies, and the relevance of SUS in assessing system usability.
DOI: 10.36244/ICJ.2025.6.9
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